Class_name = "CStaticEmitter"
object_name = "trash"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\surf\staticplanefire.epl",false
visualradius=5 //500

ImageAttrs="IA_NEAR_DISTANCE","IA_FAR_DISTANCE","IA_ALWAYSVISIBLE" 
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,	//Animate arguments outside of view frustrum
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	IA_BLENDINGANIM=512,
//	IA_SHOW_CLOSEVIEW_IMAGE=1024,//	//Enables visual image overriden visibility by CloseView property
//	IA_FAR_DISTANCE=2048,
//	IA_COCKPITREFLECTIONS=4096,
//	IA_CONTROLLED=8192,
//	IA_NEAR_DISTANCE=16384,
//	ImageAttr=Attr1+Attr2+...+AttrN

duration=20	// 750 frames, 30 FPS
range= 0,0.5 //0.61,0.75 //0.1,1.0
//StoppedPhase=0.0	//Emitter arg value when it have not been played, or have been stopped, or completed to play (default=-1, in this case before play arg=range1st, after play arg=range2nd)
loop=true
destroy_pause=0.1